Loopwalker
You're trapped in a cave... but this isn't an ordinary cave.
Every time you reach the exit, you're pulled back to the beginning. Over and over. The only constant is an NPC who remembers you—but doesn't understand the loop you're trapped in. Hostile mobs spawn endlessly, each one designed to keep you from escaping.
There’s nothing inside that offers help. No tools. No clues. Every creature wants you to stay. Your only choice: keep going and never stop.
But here's the real twist—the way out isn’t brute force. It’s patience. Only those who resist the urge to rush will uncover the secret to escape.
Comments
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I think a little more randomness in the levels would be good because there isn't much variation in the loops. when standing on the thwomp style enemy it does act weird because it will be in it's angry face for a frame and then just go back to normal. You can alsoroundi() on the time left of the timer (roundi to make it round to the nearest integer) to make it not have the long amount of decimal places. I didn't know how to escape the loop but if it's wait for the timer to run out then 470 seconds is too long to not do anything (I am a bit of a hypocrite for saying that though because I make my players wait on hold for a while but that's beside the point). I do enjoy the base and I think, with a bit more randomness between reset this game could be golden.
Heyy, I did try adding randomness, but at my level I didn't know how. When I did, I always broke the game, so I just left it as is. With time, I'll fix it. Thanks for your help!